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[solved]Error big topic


JulioCF

Question

error cod: 1S160/2

It happens when I try to put great content in the topic.
Example:

Thanks happy New Year

 

//===== rAthena Script =======================================
//= Lighthalzen City
//===== By: ==================================================
//=  erKURITA, Au{R}oN (Translated by Alan), $ephiroth
//===== Current Version: =====================================
//= 2.2
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Lighthalzen NPCs (Temporal names for now) [erKURITA]
//===== Additional Comments: ==================================
//= 0.1 Placed temporal names, why there weren't on the SVN before? [erKURITA]
//= 0.2 Implemented some crap NPCs [MasterOfMuppets]
//= 0.3 Another load of NPCs. Scripted by Kargha [MasterOfMuppets]
//= 0.4 More Town NPCs. [Musashiden]
//= 0.5 Added a BIG load of Lighthalzen NPCs. [musashiden]
//= 0.6 Fixed some typos+Coordinates. [Musashiden]
//= 0.7 Implemented some more crap NPCs and the second entrance to biolabs [MasterOfMuppets]
//= 0.8 Removed Duplicates [Silent]
//= 0.9 Removed Duplicates [Toms]
//= 1.0 Added a missing feature to the donation NPC [MasterOfMuppets]
//= 1.0a added constants to emotions, minor optimization [Lupus]
//= 1.0b npcid fix [KarLaeda]
//= 1.1 Added new NPC by $ephiroth and merged other NPCs
//=     from npc\other\lighthalzen_???.txt [Lupus]
//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth]
//= 1.3 Moved some other NPCs for quests purposes. [SinSloth]
//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
//=     added missing dialogs, fixed indentation, corrected some NPC
//=     facing positions, NPC names are more unique now. Removed
//=     whitespace (empty lines after header and before end curly)
//=     reduced usage of the command "goto", grammatical corrections.
//=     Added additional missing NPCs.
//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf]
//=     Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf]
//= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
//= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
//= 2.1 Commented out Duplicate NPCs. (bugreport:4555)
//= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf]
//= 2.3 Updated the second entrance to Biolabs. [Capuche]
//=============================================================

lighthalzen,198,285,5    script    Jiwon#zen5    862,{
    mes "[Jiwon]";
    mes "I think we're really";
    mes "fortunate to be able to";
    mes "live in such a beautiful";
    mes "and peaceful city like this.";
    next;
    mes "[Jiwon]";
    mes "It's just so nice to";
    mes "have this pleasant weather,";
    mes "these lush gardens and to";
    mes "meet all of these kind people.";
    mes "Lighthalzen is like Asgard";
    mes "in Midgard, heaven on earth~";
    close;
}

lighthalzen,220,244,3    script    Samnang#zen2    863,{
    mes "[Samnang]";
    mes "^333333*Sigh...*^000000";
    mes "It gets harder for me";
    mes "to move around as I get";
    mes "older. That's understandable";
    mes "for an elderly person, right?";
    next;
    mes "[Samnang]";
    mes "Just the other day, these";
    mes "hoodlums in black suits";
    mes "were yelling at me to get out";
    mes "of their way. But of course,";
    mes "I didn't move quickly enough.";
    mes "So what did they do to me?";
    next;
    mes "[Samnang]";
    mes "They punched me.";
    mes "Right in the womb!";
    mes "I know that I'm not";
    mes "pregnant, but that's";
    mes "besides the point. Never hit";
    mes "a lady, especially an old one!";
    close;
}

lighthalzen,261,112,3    script    Ruth#zen4    862,{
    mes "[Ruth]";
    mes "Sweety, isn't it";
    mes "nice to be together";
    mes "under this beautiful";
    mes "sunlight? It's perfect";
    mes "for our date. Ahhhh~";
    next;
    mes "[Ruth]";
    mes "I'm so happy to be";
    mes "with you. I feel like";
    mes "I'm just melting with";
    mes "happiness. Oh, I love";
    mes "you so much, Oyoung.";
    next;
    mes "[" + strcharinfo(0) + "]";
    mes "Whoa...";
    mes "This couple is";
    mes "really headed for";
    mes "Cloud 9, aren't they?";
    close;
}

lighthalzen,259,108,7    script    Oyoung#zen14    869,{
    mes "[Oyoung]";
    mes "Girl, you look like";
    mes "you're comin' down with";
    mes "the love bug. But there's";
    mes "only one prescription for";
    mes "this ailment, ooooh yeah...";
    next;
    mes "[Oyoung]";
    mes "You need yo'self";
    mes "your daily dose of";
    mes "vitamin O-YOUNG.";
    mes "And your lips look like";
    mes "they got vitamin deficiency.";
    mes "I better take care of that~";
    next;
    mes "[" + strcharinfo(0) + "]";
    mes "Sweet Sister!";
    mes "I don't know what's";
    mes "more mind boggling--";
    mes "The fact that he used";
    mes "that line or the fact that";
    mes "it's actually working...";
    close;
}

lighthalzen,233,121,3    script    Kariya#li_01    72,{
    mes "[Kariya]";
    mes "I think ''Lighthalzen'' is";
    mes "supposed to mean ''crest of";
    mes "light,'' though I hear that this";
    mes "city was actually named after";
    mes "somebody. Who knows for sure?";
    next;
    mes "[Kariya]";
    mes "Still, it's a fitting";
    mes "name for the wealthiest";
    mes "and most luxurious city in";
    mes "all the Schwaltzvalt Republic.";
    mes "So how do you like this place?";
    close;
}


lighthalzen,233,82,5    script    Sung#A    716,{
    mes "[Sung]";
    mes "When I grow up, I want";
    mes "to become such a great";
    mes "person that they'll make";
    mes "a statue of me, just like";
    mes "those statues over there.";
    next;
    mes "[Sung]";
    mes "Then people would be like,";
    mes "''Hey yo. That statue. That";
    mes "guy must have been great!''";
    mes "Just thinking about that";
    mes "makes me feel so good!";
    next;
    mes "[Sung]";
    mes "That's it. I'm gonna";
    mes "grow up as soon as I can.";
    mes "Ooh, and I better grow tall";
    mes "and handsome so my statue";
    mes "will be even more awesome.";
    mes "Yeah. Yeah, good idea, Sung...";
    close;
}

lighthalzen,89,73,3    script    Sameer#zen15    854,{
    mes "[Sameer]";
    mes "There are too many";
    mes "loving couples in this city.";
    mes "Cuddling and kissing and";
    mes "hugging and necking. It's...";
    mes "It's utterly distasteful.";
    next;
    mes "[Sameer]";
    mes "I can't believe the";
    mes "indecency I see everyday";
    mes "near my own home. Don't";
    mes "they know better than to be";
    mes "so affectionate in places";
    mes "where the public can see them?!";
    next;
    mes "[Sameer]";
    mes "Fortunately for the";
    mes "world, I'm a bulwark";
    mes "of morality. In fact, I have";
    mes "no need for a woman. All";
    mes "I need are my ship models,";
    mes "teen novels and dominos.";
    next;
    mes "[Sameer]";
    mes "I'm a completely well";
    mes "adjusted individual, which";
    mes "is why the authorities should";
    mes "listen to me when I tell them";
    mes "to arrest couples for indecency!";
    mes "Hand holding. Have they no shame?!";
    close;
}

lighthalzen,45,59,7    script    Janice#zen03    863,{
    mes "[Janice]";
    mes "Oh no, I think I got";
    mes "lost again. The roads";
    mes "here are so confusing!";
    mes "I've lived here for such";
    mes "a long time and I still";
    mes "can't find my way around...";
    close;
}

lighthalzen,66,94,3    script    Elmer Keays#li_03    866,{
    mes "[Elmer Keays]";
    mes "Walking side by side";
    mes "with you like this reminds";
    mes "me of the old days. Back";
    mes "then, everyone was jealous";
    mes "that I had such a beautiful";
    mes "woman by my side. Heh heh~";
    next;
    mes "[Elmer Keays]";
    mes "You're still the most";
    mes "precious sight to these";
    mes "old eyes, my dear. I'm";
    mes "really lucky to be with you.";
    emotion ET_CHUP, getnpcid(0, "Margie Keays#li_02");
    emotion ET_CHUPCHUP;
    close;
}

lighthalzen,65,94,5    script    Margie Keays#li_02    863,{
    mes "[Margie Keays]";
    mes "Oh darling, the";
    mes "weather is so nice";
    mes "and pleasant today.";
    mes "I'm really glad we";
    mes "decided to go take";
    mes "a walk together~";
    close;
}

lighthalzen,78,120,3    script    Maivi#zen1    862,{
    mes "[Maivi]";
    mes "...";
    next;
    mes "[Maivi]";
    mes "...";
    mes "......";
    next;
    mes "[Maivi]";
    mes "Ah...";
    mes "I just had the nicest";
    mes "nap. This nice weather";
    mes "never fails to relax me.";
    mes "The air here is so clean,";
    mes "not like that Einbroch~";
    next;
    mes "[Maivi]";
    mes "This clean, pristine";
    mes "environment is all thanks";
    mes "to the Rekenber Corporation.";
    mes "It's incredible what they can";
    mes "do with technology now, isn't";
    mes "it? Ahhh, it's so peaceful~";
    close;
}

/*
lighthalzen,226,210,3    script    Nannan    86,{
    mes "[Nannan]";
    mes "You know, I always thought";
    mes "that all Alchemists were bookish,";
    mes "scholarly types, their faces always";
    mes "buried in books and studying. But";
    mes "I managed to find one who doesn't";
    mes "fit that nerdy stereotype at all.";
    next;
    mes "[Nannan]";
    mes "This guy, What's-his-face,";
    mes "Broncher, is always wasting";
    mes "his time drinking. I guess he";
    mes "discovered the secret of turning";
    mes "water into Grade A booze. But";
    mes "at least he's not the stuffy type.";
    next;
    mes "[Nannan]";
    mes "I don't know how much";
    mes "help he'd be to an aspiring";
    mes "Alchemist, but in my opinion,";
    mes "the man is a fully fledged";
    mes "genius! At least, compared";
    mes "to a street guy like me...";
    close;
}
*/

lighthalzen,230,182,4    script    Klaubis#zen3    866,{
    mes "[Klaubis]";
    mes "Excuse me, but are you";
    mes "a tourist? Well, welcome";
    mes "to Lighthalzen! This city";
    mes "has everything we need,";
    mes "but it can be a little too";
    mes "quiet and uneventful here.";
    next;
    switch(select("Have you lived in here long?:I agree.:Have you heard about the serial killer?")) {
    case 1:
        mes "[Klaubis]";
        mes "Yes, our family has";
        mes "lived in this city for a";
        mes "long time, starting with";
        mes "my great grandfather. Let's";
        mes "see, my family's been here";
        mes "for about two hundred years.";
        next;
        mes "[Klaubis]";
        mes "You'd be surprised how";
        mes "many people stay in their";
        mes "hometowns. Even if you do";
        mes "leave, though, you can always";
        mes "come back. It wouldn't be your hometown if you couldn't, right?";
        close;
    case 2:
        mes "[Klaubis]";
        mes "Yes, the atmosphere";
        mes "can get pretty listless";
        mes "around here. But still,";
        mes "there are plenty of nice";
        mes "sights to enjoy here in";
        mes "Lighthalzen, so look around~";
        close;
    case 3:
        mes "[Klaubis]";
        mes "You mean the Serial";
        mes "Axe Murderer? I thought";
        mes "that was an old ghost story.";
        mes "Hm. I think that lady inside";
        mes "the Weapon Shop would";
        mes "know more about that tale...";
        close;
    }
}

lighthalzen,232,156,3    script    Sigmund#zen3    869,{
    mes "[Sigmund Ting]";
    mes "You know what I noticed?";
    mes "The guards at the border";
    mes "to the slum seem distracted";
    mes "sometimes. I made use of one";
    mes "of their less attentive moments";
    mes "and basically jumped the fence!";
    next;
    mes "[Sigmund Ting]";
    mes "But once I was in the ";
    mes "slums, I was pretty bored.";
    mes "There really isn't much to";
    mes "do there. Which makes me";
    mes "wonder... Why guard it?";
    close;
}

lighthalzen,190,134,5    script    Joyce#zen    862,{
    mes "[Joyce]";
    mes "I can sense your";
    mes "longing look within";
    mes "the depths of my heart,";
    mes "beating faster and faster";
    mes "with a feverish passion~";
    close;
}

lighthalzen,191,134,3    script    Dan Song#zen2    869,{
    mes "[Dan Song]";
    mes "Those eyes of yours...";
    mes "So pure and so deep,";
    mes "like glimmering pools";
    mes "of light. So, so beautiful...";
    close;
}

lighthalzen,115,159,3    script    Collins#zen1    866,{
    mes "[Collins]";
    mes "I really wish that my";
    mes "son will be able to join";
    mes "the Rekenber Corporation.";
    mes "They certainly provide the";
    mes "best jobs in Lighthalzen.";
    next;
    mes "[Collins]";
    mes "Although they're a large,";
    mes "major corporation, it's";
    mes "almost impossible to get";
    mes "employed by them. How";
    mes "do people get hired there";
    mes "in the first place anyway?";
    close;
}

lighthalzen,77,157,5    script    Villagomez#li_01    866,{
    mes "[Villagomez]";
    mes "I just step out to get";
    mes "a haircut and now I'm";
    mes "lost. Boy oh boy, I hope";
    mes "I don't keep my family";
    mes "waiting. ^333333*Sigh...*^000000";
    close;
}

lighthalzen,125,68,5    script    Kemp#zen13    97,{
    mes "[Kemp]";
    mes "Have you ever seen the";
    mes "people who work in that big";
    mes "corporation over there? I think";
    mes "their employees are all a bit";
    mes "off kilter for some reason.";
    next;
    mes "[Kemp]";
    mes "I haven't been there";
    mes "myself, but something";
    mes "strange is happening with";
    mes "all the people who work there.";
    close;
}

lighthalzen,138,50,7    script    Mauro#zen3    847,{
    mes "[Mauro]";
    mes "The youth in this city";
    mes "have no appreciation for";
    mes "their elders. I've worked";
    mes "so hard to help build this";
    mes "city for so many years and";
    mes "this is the thanks I get?";
    next;
    mes "[Mauro]";
    mes "Bah! If it weren't for";
    mes "us, Lighthalzen wouldn't";
    mes "be as properous as it is";
    mes "today! Those kids don't";
    mes "know that they owe their";
    mes "lives of luxury to us...";
    close;
}

lighthalzen,132,103,5    script    Sefith#li_01    734,{
    mes "[Sefith]";
    mes "Good looks. Intelligence.";
    mes "Excellent manners. A strong,";
    mes "manly chin and overpowering,";
    mes "piercing eyes. Perfectly balanced passion and charimsma. All the";
    mes "good things that ladies want.";
    next;
    mes "[Sefith]";
    mes "But enough about me. Let's";
    mes "discuss how sorry I should";
    mes "feel for any other man living";
    mes "in Lighthalzen. They don't hold";
    mes "a candle to my studliness~";
    close;
}

lighthalzen,239,64,5    script    Jade#zen2    862,{
    mes "[Jade]";
    mes "I've heard that there's a";
    mes "strange kingdom out there";
    mes "that's basically ruled by";
    mes "magic and swords, where";
    mes "adventurers are enlisted";
    mes "for the greater good.";
    next;
    mes "[Jade]";
    mes "So are you from";
    mes "Rune-Midgard?";
    mes "What do you think";
    mes "of our city with its";
    mes "advanced technology";
    mes "and economy? Huh...";
    next;
    mes "[Jade]";
    mes "Someday, I'd like";
    mes "to go visit the land";
    mes "where you came from.";
    mes "It sounds so fantastic";
    mes "and romantic in a way...";
    close;
}

lighthalzen,205,208,4    script    Greedy Looking Man#li_01    853,{
    mes "[Khramptd]";
    mes "The land around here";
    mes "is some pretty expensive";
    mes "property. Yes, it's perfect";
    mes "for building my awesome palace!";
    mes "I don't have enough funds at the";
    mes "moment, but the day will come~";
    close;
}

lhz_in02,34,212,4    script    Maggie#05    91,{
    mes "[Maggie]";
    mes "Sure, I sell a lot";
    mes "of flowers here, but";
    mes "the lease that this city";
    mes "makes me pay cuts into";
    mes "my profits. It's almost not";
    mes "worth renting this property.";
    next;
    mes "[Maggie]";
    mes "I pay such a ridiculous";
    mes "amount for the lease and the";
    mes "laws here won't let me raise";
    mes "the price of my flowers. Why";
    mes "are the city officals so greedy?";
    close;
}

lighthalzen,202,94,5    script    Wallace#zen2    847,{
    mes "[Wallace]";
    mes "......";
    mes "That lady, working";
    mes "for that one company,";
    mes "Kafra, Mafra or whatever.";
    mes "She certainly is very charming.";
    next;
    mes "[Wallace]";
    mes "Now, if I were";
    mes "thirty years younger...";
    mes "Wait! I'm a rich and powerful";
    mes "man. I could ask her out now.";
    mes "Hm? What's that look for?";
    close;
}

lighthalzen,182,102,3    script    Lucius#zen5    866,{
    if (Zeny < 90000) {
        mes "[Lucius]";
        mes "Hello youngster~";
        mes "Would you like to";
        mes "make a donation";
        mes "to help the hungry?";
        next;
        if (select("Sure.:No, thanks.") == 1) {
            mes "[Lucius]";
            mes "Now, you can donate 1 to";
            mes "30,000 zeny that will be used";
            mes "to support the poor and feed";
            mes "starving children. If you wish";
            mes "to cancel, please enter ''0.''";
            next;
            input .@input;
            if (.@input > 30000 || .@input < 0) {
                mes "[Lucius]";
                mes "Please enter a value";
                mes "from 1 to 30,000 in";
                mes "order to make a donation";
                mes "to the needy, youngster.";
                close;
            }
            else if (.@input == 0) {
                mes "[Lucius]";
                mes "How disappointing,";
                mes "but I'm sure you have";
                mes "your reasons. Well, when";
                mes "you can afford to give to";
                mes "the needy, you're welcome";
                mes "to come back at any time.";
                close;
            }
            mes "[Lucius]";
            mes "Thank you so much";
            mes "for your " + .@input + " zeny donation.";
            mes "I promise that your money";
            mes "will be put to good use in";
            mes "benefiting the poor and needy.";
            next;
            if (Zeny < .@input) {
                mes "[Lucius]";
                mes "Still, I'm just a little";
                mes "disappointed. An adventurer";
                mes "like you should be donating";
                mes "as much as you possibly can...";
                close;
            }
            set Zeny, Zeny-.@input;
            set $donatedzeny,$donatedzeny + .@input;
            mes "[Lucius]";
            mes "So far, I've received";
            mes "a total of " + $donatedzeny + " zeny in";
            mes "donations. I'm glad to see";
            mes "that there are still kind and";
            mes "generous people in the world.";
            if ($donatedzeny > 260000) {
                next;
                mes "[Lucius]";
                mes "This should be enough";
                mes "to send to the Poor Relief";
                mes "Organization. Please accept";
                mes "this small gift as a token of";
                mes "my gratitude, adventurer. Bless";
                mes "you, youngster and take care.";
                set $donatedzeny,0;
                getitem 603,1; //Old_Blue_Box
                getitem 12016,1; //Speed_Up_Potion
            }
            close;
        }
        mes "[Lucius]";
        mes "I understand. Still,";
        mes "keep in mind that when";
        mes "you give from your heart,";
        mes "you will be rewarded tenfold.";
        mes "Though I admit, the benefits";
        mes "aren't always readily apparent.";
        close;
    }
    mes "[Lucius]";
    mes "Hello youngster~";
    mes "You seem to be fairly";
    mes "well-off. Money is good";
    mes "to have, but be careful not";
    mes "to become obssessed with it.";
    next;
    mes "[Lucius]";
    mes "When you have the chance,";
    mes "please show your generosity";
    mes "towards others who may be";
    mes "much less fortunate than you.";
    close;
}

lighthalzen,147,105,3    script    Laqumet#li_02    869,{
    mes "[Laqumet]";
    mes "Sure, manliness is quite";
    mes "attractive, but I think women";
    mes "appreciate a guy who could";
    mes "sympathize and talk with them";
    mes "a little more. Don't you agree?";
    next;
    mes "[Laqumet]";
    mes "I might not be like Sefith,";
    mes "but I guess I've got a cute";
    mes "smile, a good personality and";
    mes "I'm a dandy to boot. Hopefully,";
    mes "my honesty and loyalty will";
    mes "help me find someone good.";
    close;
}

lhz_in02,242,172,1    script    Hotel Employee#zen3    868,{
    mes "[Hotel Employee]";
    mes "If you are experiencing";
    mes "any sort of inconvenience,";
    mes "please do not hesitate and";
    mes "let us know right away.";
    next;
    mes "[Hotel Employee]";
    mes "Please use the stairs";
    mes "at the northern end to";
    mes "go downstairs so that you";
    mes "can go to the Front Desk.";
    mes "Thank you and I hope that";
    mes "you enjoy your stay here.";
    close;
}

lhz_in02,210,189,3    script    Christopher Michael#zen    849,{
    mes "[Christopher Michael]";
    mes "OoooOoh~";
    mes "Soooo comfortable.";
    mes "Don't want to wake up.";
    mes "Don't want to get up.";
    mes "Ever again. OoOoooh...";
    close;
}

lhz_in02,201,181,7    script    Safwat Fahmy    853,{
    mes "[Safwat Fahmy]";
    mes "This hotel is nice";
    mes "and comfortable, but";
    mes "to be quite frank, the";
    mes "drinks here are horrible.";
    mes "They're unfit for drinking";
    mes "men such as myself.";
    next;
    mes "[Safwat Fahmy]";
    mes "If this is the best hotel,";
    mes "I expect them to provide me";
    mes "with the best alcohol. When";
    mes "I stay at a hotel, that's what";
    mes "I want. To spend the entire";
    mes "day not being sober.";
    next;
    mes "[Safwat Fahmy]";
    mes "It looks like that";
    mes "today I'll be heading";
    mes "out to the bar again...";
    mes "I just wish there were";
    mes "someplace quieter to drink.";
    close;
}

lhz_in02,251,212,3    script    Hotel Employee#zen2    868,{
    mes "[Hotel Employee]";
    mes "This is the Couple Suite.";
    mes "A single can also check";
    mes "in here, but our hotel will";
    mes "prioritize couples when";
    mes "assigning this room.";
    close;
}

lhz_in02,229,217,3    script    Tanoue#zen04    863,{
    mes "[Tanoue]";
    mes "This chair looks";
    mes "very nice, but it really";
    mes "chills my bottom. Brr...!";
    mes "It's a might uncomfortable!";
    next;
    mes "[Tanoue]";
    mes "You know what the";
    mes "perfect chair would";
    mes "be like? It would be";
    mes "plush and have electronic";
    mes "massage and heating controls...";
    close;
}

lhz_in02,209,277,5    script    Ben Allen#zen11    84,{
    mes "[Ben Allen]";
    mes "Aaahhh Oooooh~";
    mes "It's sooooo comfy~";
    mes "The air's so fresh and";
    mes "this couch is so plush...";
    mes "Why can't home be like this?";
    next;
    mes "[Ben Allen]";
    mes "I've been in those other";
    mes "hotels and let me tell you,";
    mes "this place is the best ever.";
    mes "After a night's sleep over";
    mes "here, I feel like a new man!";
    close;
}

lhz_in02,221,276,1    script    Harp#zen8    869,{
    mes "[Harp]";
    mes "Oh sweet jiminy...";
    mes "That Kafra Lady is so hot.";
    mes "What a body. And those glasses.";
    mes "I just gotta ask her out somehow.";
    next;
    mes "[Harp]";
    mes "Hm, but what should";
    mes "I do? A love letter? Naw,";
    mes "that's kind of outdated.";
    mes "Argh, I can't think! Just";
    mes "looking at her makes me feel";
    mes "so happy! Praise be to Kafra!";
    close;
}

lhz_in02,238,275,5    script    Hotel Employee#zen1    869,{
    mes "[Hotel Employee]";
    mes "''Hospitality with a smile";
    mes "and total devotion to your";
    mes "comfort.'' That's our motto";
    mes "in the Royal Dragon Hotel.";
    mes "Please inquire at the front";
    mes "desk if you wish to check in.";
    close;
}

lhz_in02,247,275,1    script    Hotel Employee#zen4    868,{
    mes "[Hotel Employee]";
    mes "Welcome to the";
    mes "Royal Dragon Hotel Bar.";
    mes "How about a nice night";
    mes "cap before going to bed?";
    next;
    mes "[Hotel Employee]";
    mes "If you're looking";
    mes "for a friend, you";
    mes "can almost always";
    mes "make one in this bar.";
    mes "Alcohol certainly is the";
    mes "grease for social gears.";
    close;
}

lhz_in02,271,281,2    script    Citizen#amano09    47,{
    mes "[Hachi]";
    mes "Oh yeah. I love-love-love";
    mes "bars. If I don't come here";
    mes "for the booze, then I'm here";
    mes "for all these beautiful ladies.";
    next;
    mes "[Hachi]";
    mes "Weird. It's the very first";
    mes "time I've tried this place's";
    mes "rum, but doesn't it taste like";
    mes "pure sexiness to you? Huh...";
    mes "Oh well, back to schmoozin'";
    mes "with all the hot chicks~";
    close;
}

lhz_in02,277,285,4    script    Bartender#amano07    61,{
    mes "[Duff]";
    mes "Hey, you're from";
    mes "Rune-Midgarts, right?";
    mes "Please make yourself";
    mes "at home while you're here";
    mes "in Lighthalzen and have";
    mes "yourself a good time.";
    close;
}

lhz_in02,281,280,6    script    Customer#amano13    816,{
    mes "[Rona]";
    mes "I hate it when guys";
    mes "just sidle up and sort";
    mes "of just skip Steps One";
    mes "and Two. And before you";
    mes "get all weird, Step Three";
    mes "is ''Ask for my phone number.''";
    next;
    mes "[Rona]";
    mes "I would just really";
    mes "appreciate it if one";
    mes "nice boy would just";
    mes "talk to me for real.";
    close;
}

lhz_in02,287,282,4    script    Customer#amano10    853,{
    mes "[Greenfield]";
    mes "I don't believe it...";
    mes "This unlucky streak";
    mes "will never end, will it?";
    mes "I lost all my Apples";
    mes "playing Dice today.";
    mes "Again. Oh man...";
    next;
    mes "[Greenfield]";
    mes "Okay. Okay.";
    mes "If I just keep";
    mes "playing, eventually";
    mes "I'll win. I mean, that's";
    mes "the way the odds work, right?";
    mes "Even when they're against me...";
    close;
}

lhz_in02,287,273,3    script    Customer#amano11    50,{
    mes "[Terry]";
    mes "I'm not big on drinking,";
    mes "but the atmosphere in this";
    mes "place is really nice. The";
    mes "music they play is always";
    mes "smooth and relaxing...";
    next;
    mes "[Terry]";
    mes "Yeah, this is a real cozy";
    mes "joint. I recommend it to";
    mes "all you tourists, acutally.";
    mes "Now why don't you kick";
    mes "back and chill with me?";
    close;
}

lhz_in02,283,276,4    script    Customer#amano12    815,{
    mes "[Sei]";
    mes "You see that guy?";
    mes "That guy over there is";
    mes "always looking at me.";
    mes "I wonder... Does he want";
    mes "to ask me out or something?";
    next;
    mes "[Sei]";
    if (Sex == SEX_MALE) {
        mes "Well, if he does,";
        mes "shouldn't he have";
        mes "more guts? Or are ";
        mes "you boys much more";
        mes "shy than I think you are?";
    }
    else {
        mes "Well, he is sort of";
        mes "cute. Geez, this would";
        mes "be so much easier if he";
        mes "would just come up and";
        mes "start talking to me...";
    }
    close;
}

lighthalzen,123,212,4    script    Merpi#zen2    700,{
    mes "[Merpi]";
    mes "Isn't the weather nice";
    mes "today? All this sunlight";
    mes "will dry these clothes";
    mes "quickly and give them";
    mes "a fresh, lovely scent.";
    next;
    mes "[Merpi]";
    mes "Oh, an adventurer from";
    mes "Rune-Midgarts, are you?";
    mes "How do you like our city?";
    mes "If you have any questions,";
    mes "feel free to ask me anything.";
    next;
    switch(select("Well, I have nothing to ask...:Any news or rumors?:I like laundry too.")) {
    case 1:
        mes "[Merpi]";
        mes "Oh, really?";
        mes "Well, if you've traveled";
        mes "all over the world, maybe";
        mes "you've found a place just";
        mes "like Lighthalzen, so maybe";
        mes "you're already comfortable?";
        close;
    case 2:
        mes "[Merpi]";
        mes "Well, things have";
        mes "been pretty peaceful";
        mes "for the past few years.";
        mes "The only rumor floating";
        mes "around is about some";
        mes "weird axe murderer...";
        close;
    case 3:
        mes "[Merpi]";
        mes "Oh, that's wonderful!";
        mes "I so love doing hand";
        mes "laundry, though I'm not";
        mes "quite sure why. Oh well~";
        close;
    }
}

lighthalzen,296,239,3    script    Berru#lhz_01    706,{
    switch(rand(1,3)) {
    case 1:
        mes "[Berru]";
        mes "Daddy...! Waaaaah~!";
        mes "I wanna see my Daddy!";
        emotion ET_CRY, getnpcid(0, "Berru#lhz_01");
        next;
        mes "[Pilia]";
        mes "Berru, I don't ";
        mes "think Daddy's coming";
        mes "home tonight. Come on,";
        mes "we should go to bed.";
        next;
        mes "[Berru]";
        mes "No, I'm not gonna";
        mes "sleep till Daddy gets";
        mes "home! He said he'll";
        mes "bring us candy tonight!";
        mes "You go sleep first, Pilia!";
        emotion ET_ANGER, getnpcid(0, "Berru#lhz_01");
        next;
        mes "[Pilia]";
        mes "^333333*Sigh...*^000000";
        mes "Where's our Daddy?";
        mes "He said he found a";
        mes "good job, but we haven't";
        mes "heard from him since then...";
        emotion ET_THINK, getnpcid(0, "Pilia#lhz_01");
        close;
    case 2:
        mes "[Pilia]";
        mes "What's taking him";
        mes "so long? I hope Daddy";
        mes "comes back home soon.";
        mes "Come on, Berru, don't cry.";
        emotion ET_THINK, getnpcid(0, "Pilia#lhz_01");
        next;
        mes "[Berru]";
        mes "^333333*Sob...*^000000";
        mes "But I'm hungry";
        mes "and I miss Daddy!";
        next;
        mes "[Pilia]";
        mes "Uncle Togii from";
        mes "next door hasn't";
        mes "come back either...";
        close;
    case 3:
        mes "[Pilia]";
        mes "Hmm? Oh, I'm sorry,";
        mes "but my little brother";
        mes "just won't stop crying.";
        mes "I'm sorry if we're loud...";
        emotion ET_QUESTION, getnpcid(0, "Pilia#lhz_01");
        next;
        mes "[Pilia]";
        mes "Our daddy goes to work";
        mes "somewhere far away. He";
        mes "finally has a good job, but";
        mes "sometimes we don't hear";
        mes "from him for days. We get";
        mes "really worried about him.";
        next;
        mes "[Pilia]";
        mes "My brother Berru always";
        mes "misses him a lot. I don't";
        mes "know how to make him";
        mes "stop crying! What do I do?";
        emotion ET_PROFUSELY_SWEAT, getnpcid(0, "Pilia#lhz_01");
        close;
    }
}

lighthalzen,297,239,3    duplicate(Berru#lhz_01)    Pilia#lhz_01    818

lighthalzen,312,233,3    script    Beggar#lhz_02    777,3,1,{
    end;

OnTouch_:
    mes "[Beggar]";
    mes "Please...";
    mes "My child is starving...";
    mes "Would you give me";
    mes "some money?";
    next;
    if (select("Give him some money.:Ignore him.") == 1) {
        if (Zeny < 50) {
            mes "[Beggar]";
            mes "I appreciate your";
            mes "kindness, but it also";
            mes "looks like you're in need";
            mes "of zeny, too. Would you";
            mes "like to join me?";
            emotion ET_SMILE;
            close;
        }
        mes "[" + strcharinfo(0) + "]";
        mes "Here you go,";
        mes "take this.";
        set Zeny, Zeny-50;
        next;
        mes "[Beggar]";
        mes "Thank you so much.";
        mes "I have nothing to offer you";
        mes "in exchange, but I can share";
        mes "a story with you and impart";
        mes "some of the wisdom I've";
        mes "learned over the years.";
        emotion ET_THANKS;
        next;
        switch(rand(1,3)) {
        case 1:
            mes "[Beggar]";
            mes "Everyone's been in";
            mes "a situation where you";
            mes "sometimes you feel that";
            mes "you have to make a choice";
            mes "between doing the right thing";
            mes "and doing what you want, right?";
            next;
            mes "[Beggar]";
            mes "You may feel trapped.";
            mes "Well, let me tell you, when";
            mes "it comes to a problem, all";
            mes "the solutions available to";
            mes "you aren't always obvious.";
            mes "So just calm down and think.";
            next;
            mes "[Beggar]";
            mes "What you can see and";
            mes "understand might not match";
            mes "with reality. Like the stars that are always there, but not visible";
            mes "during the day, we'll always have hope, even if we can't see it.";
            next;
            mes "[" + strcharinfo(0) + "]";
            emotion ET_THINK, playerattached();
            mes ". . . . . . . . . . . .";
            next;
            mes "[" + strcharinfo(0) + "]";
            emotion ET_THINK, playerattached();
            mes ". . . . . . . . . . . .";
            mes ". . . . . . . . . . . .";
            next;
            mes "[" + strcharinfo(0) + "]";
            emotion ET_THINK, playerattached();
            mes ". . . . . . . . . . . .";
            mes ". . . . . . . . . . . .";
            mes ". . . . . . . . . . . .";
            next;
            mes "[Beggar]";
            emotion ET_QUESTION;
            mes "Hmm...?";
            mes "You seem surprised~";
            close;
        case 2:
            mes "[Beggar]";
            mes "I sort of believe in fate and";
            mes "sort of don't. Let me explain";
            mes "it this way. I take life day by";
            mes "day, with each day covering its";
            mes "own spectrum with miracle on one end and tragedy on the other.";
            next;
            mes "[Beggar]";
            mes "So each day has the capacity";
            mes "for experiences that can be";
            mes "good, bad or both. I believe";
            mes "each person can take an ";
            mes "active role in shaping their";
            mes "destiny, day by day.";
            next;
            mes "[Beggar]";
            mes "Now, there may be certain";
            mes "things that you can't control,";
            mes "but even a pessimist might";
            mes "be able to agree that this";
            mes "is a world that not only has";
            mes "tragedy, but miracles as well.";
            next;
            mes "[Beggar]";
            mes "Stand up when you're down";
            mes "and live your life with passion. The capacity for miracles will";
            mes "always be there and know that";
            mes "you can be someone else's";
            mes "miracle. Isn't that wonderful?";
            next;
            mes "[" + strcharinfo(0) + "]";
            emotion ET_THINK, playerattached();
            mes ". . . . . . . . . . . .";
            next;
            mes "[" + strcharinfo(0) + "]";
            emotion ET_THINK, playerattached();
            mes ". . . . . . . . . . . .";
            mes ". . . . . . . . . . . .";
            next;
            mes "[" + strcharinfo(0) + "]";
            emotion ET_THINK, playerattached();
            mes ". . . . . . . . . . . .";
            mes ". . . . . . . . . . . .";
            mes ". . . . . . . . . . . .";
            next;
            mes "[Beggar]";
            emotion ET_QUESTION;
            mes "Don't believe me?";
            mes "Well, you'll see for";
            mes "yourself, youngster.";
            mes "There's much good in you.";
            close;
        case 3:
            mes "[Beggar]";
            mes "Anger. People deal with";
            mes "it in different ways. Some";
            mes "suppress it. Some relish it.";
            mes "Some fear being angry. Now,";
            mes "to be simple, let's say there";
            mes "are two kinds of anger.";
            next;
            mes "[Beggar]";
            mes "The first is the kind that";
            mes "isn't so productive. More of";
            mes "a frustration that you can let";
            mes "go. Someone cut you off on the";
            mes "freeway or a friend innocently forgot your birthday? No biggie.";
            next;
            mes "[Beggar]";
            mes "Don't let this kind of";
            mes "anger get to you or you'll";
            mes "look like a loser. Think of";
            mes "the big picture and if you're";
            mes "still upset, vent appropriately. Be honest without hurting anyone.";
            next;
            mes "[Beggar]";
            mes "The second kind of anger";
            mes "is righteous anger. You've";
            mes "been wronged and need ";
            mes "some form of retribution. ";
            mes "Just don't misdirect your anger";
            mes "and respond appropriately.";
            next;
            mes "[Beggar]";
            mes "The second kind of anger is";
            mes "righteous anger. You've been";
            mes "wronged and need some form";
            mes "of retribution. Remember to";
            mes "make appropriate confrontations";
            mes "and don't misdirect your rage.";
            next;
            mes "[Beggar]";
            mes "Getting into a fight with";
            mes "righteous anger, say to protect";
            mes "someone dear to you, will make";
            mes "you a hero. Fighting with anger";
            mes "born of frustration will make you a bully. Know the difference.";
            next;
            mes "[" + strcharinfo(0) + "]";
            emotion ET_THINK, playerattached();
            mes ". . . . . . . . . . . .";
            next;
            mes "[" + strcharinfo(0) + "]";
            emotion ET_THINK, playerattached();
            mes ". . . . . . . . . . . .";
            mes ". . . . . . . . . . . .";
            next;
            mes "[" + strcharinfo(0) + "]";
            emotion ET_THINK, playerattached();
            mes ". . . . . . . . . . . .";
            mes ". . . . . . . . . . . .";
            mes ". . . . . . . . . . . .";
            next;
            mes "[Beggar]";
            emotion ET_QUESTION;
            mes "What's wrong?";
            mes "It might be a lot";
            mes "to take in, I know.";
            close;
        }
    }
    mes "[" + strcharinfo(0) + "]";
    mes "...";
    mes "......";
    close;
}

lighthalzen,311,194,3    script    Reuben#lhz_02    870,{
    if (rand(1,2) == 1) {
        mes "[Reuben]";
        mes "Someday...";
        mes "Someday I just gotta";
        mes "become a train conductor";
        mes "and just get outta here!";
        mes "I really hate this place!";
        emotion ET_ANGER;
        next;
        mes "[Reuben]]";
        mes "Wh-whoa...!";
        mes "Did you just hear";
        mes "me talk to myself?";
        mes "Crud! Don't be so nosy!";
        emotion ET_FRET;
        close;
    }
    mes "[Reuben]";
    mes "Hey. What are";
    mes "you doing just";
    mes "looking at me?";
    mes "I don't know you";
    mes "from Adam, so get lost~";
    emotion ET_ROCK;
    close;
}

lighthalzen,306,324,3    script    Shengwen#zen7    870,{
    mes "[Shengwen]";
    mes "Am I just getting";
    mes "paranoid? I really";
    mes "think that some of";
    mes "the people I know";
    mes "are disappearing";
    mes "for no good reason!";
    next;
    mes "[Shengwen]";
    mes "I mean, all of my close";
    mes "friends are all alright,";
    mes "but I'm starting not to see";
    mes "certain acquaintances and";
    mes "familiar faces. Maybe I'm";
    mes "just thinking too much...";
    close;
}

lhz_in03,26,167,5    script    Shayna#li    850,{
    mes "[Shayna]";
    mes "^333333*Sigh...*^000000";
    mes "Oh, you poor";
    mes "darling girl...";
    close;
}

lhz_in01,134,45,3    script    Cenku Dekdam#delic    869,{
    mes "[Cenku Dekdam]";
    mes "Man, if you were";
    mes "gonna take this whole";
    mes "city and then sell it, what";
    mes "do you think Lighthalzen's";
    mes "price tag would be, eh?";
    next;
    mes "[Cenku Dekdam]";
    mes "I mean, this city";
    mes "is basically just made";
    mes "of money. Money is what";
    mes "makes this city such a nice";
    mes "and pleasant place to live.";
    close;
}

lighthalzen,330,276,3    script    Nun#light    79,{
    mes "[Angela]";
    mes "Greetings, adventurer.";
    mes "I'm Angela, a social";
    mes "worker for the Poor";
    mes "Relief Organization.";
    next;
    mes "[Angela]";
    mes "I've noticed that the";
    mes "people living here have";
    mes "extremely bad health and";
    mes "it's not just because of";
    mes "their circumstances.";
    next;
    mes "[Angela]";
    mes "I've filed a report";
    mes "to my superiors, but";
    mes "they haven't sent me";
    mes "a response yet for some";
    mes "reason. I'm starting to get";
    mes "a little worried about this...";
    close;
}

lhz_in01,134,38,3    script    Bankri Kun#kagun    798,{
    mes "[Bankri Kun]";
    mes "Must work...";
    mes "Must focus...";
    mes "Resist sleepiness...";
    mes "Why do I keep coming";
    mes "here? Ugh, h-horrible.";
    next;
    mes "[Bankri Kun]";
    mes "Hey youngster. You wanted";
    mes "adventuring advice? Okay.";
    mes "Um. Hm. Always. Brush.";
    mes "Your teeth. Brush them";
    mes "everyday. Oh, and don't";
    mes "forget to floss, either.";
    next;
    mes "[Bankri Kun]";
    mes "Now it's time for me";
    mes "to head back to work.";
    mes "I'll see you later, kid.";
    mes "Sorry my advice was so";
    mes "lame-- I couldn't think of";
    mes "anything else to tell you.";
    close;
}

lhz_in01,139,40,7    script    Enoz#oz    53,{
    mes "[Enoz]";
    mes "So, the novel I ordered from";
    mes "the Rune-Midgarts Kingdom";
    mes "just recently arrived. It's real good, by the guy who wrote";
    mes "''Roda Frog Adventure''";
    mes "years ago. Remember?";
    next;
    mes "[Enoz]";
    mes "Anyway, this new book,";
    mes "''Where the Red Plant Grows''";
    mes "is up for the Yggdrasilberry";
    mes "Award. I... I don't know why";
    mes "I was compelled to share that";
    mes "with you. Seriously, I don't...";
    close;
}

lhz_in01,124,28,3    script    Ellette#tre    66,{
    mes "[Ellette]";
    mes "...";
    next;
    mes "[" + strcharinfo(0) + "]";
    mes "Excuse me.";
    next;
    mes "[Ellette]";
    mes "...";
    mes "......";
    next;
    mes "[" + strcharinfo(0) + "]";
    mes "Hello?";
    next;
    mes "[Ellette]";
    mes "...Oh! Everyone!";
    mes "I just completed";
    mes "another one! Hooray!";
    next;
    mes "[All other Employees]";
    mes "Wh-what?!";
    mes "No way, not again!";
    next;
    mes "[Leekal]";
    mes "Are you even human?";
    mes "You must have some";
    mes "secret for that much";
    mes "productivity. It's weird...";
    next;
    mes "[Ellette]";
    mes "Oh, come on.";
    mes "Maybe I'm a little";
    mes "good at this, but there's";
    mes "no way I can beat Cenku.";
    close;
}

lhz_in01,125,40,3    script    Dowbow Ryuei#ryusei    843,{
    mes "[Dowbow Ryuei]";
    mes "Just out of, oh I dunno,";
    mes "curiosity, which word do";
    mes "you like better? ''Uber-Cool''";
    mes "or ''Reality?'' Pick one~";
    next;
    if (select("Uber-Cool:Reality") == 1) {
        mes "[Dowbow Ryuei]";
        mes "Oh yeah? Me too!";
        mes "Yeah, we got the same";
        mes "outlook on life. If you don't";
        mes "mind, I'd like to shake";
        mes "your hand, adventurer.";
        emotion ET_BEST;
        close;
    }
    mes "[Dowbow Ryuei]";
    mes "Reality, eh?";
    mes "Well, I agree that";
    mes "being realistic has its";
    mes "perks, I'm more of a dreamer.";
    close;
}

lhz_in01,125,46,3    script    Leekal#lackee    849,{
    mes "[Leekal]";
    mes "So... Very broke.";
    mes "Why did I spend so much";
    mes "money on wine, women and";
    mes "song? I regret it all, all the";
    mes "pleasure I've had this month.";
    mes "Yes, it was too much pleasure.";
    next;
    mes "[Ninjose]";
    mes "That's what happens";
    mes "when you're irresponsible";
    mes "with your money. You really";
    mes "should read this ''Anybody";
    mes "Can Be Rich'' book.";
    close;
}

lhz_in01,116,53,7    script    Ninjose#nina    841,{
    mes "[Ninjose]";
    mes "At long last, I've finally";
    mes "bought my own home. You";
    mes "should invest your money for";
    mes "your future too! Read this,";
    mes "''Anybody Can Be Rich!''";
    mes "It's such a great book!";
    close;
}

lhz_in01,116,39,7    script    Kejulle Rekenber#reken    822,{
    mes "[Kejulle Rekenber]";
    mes "Hm? Sure, my last name";
    mes "is Rekenber and that's the";
    mes "same name as our chairman,";
    mes "but that's just a coincidence.";
    mes "I'm merely a normal employee.";
    mes "Yeah, no special treatment...";
    close;
}

lhz_in01,110,40,3    script    Jorjerro#fhero    89,{
    mes "^3355FFThis man here";
    mes "is motionless,";
    mes "and for all intents";
    mes "and purposes, is";
    mes "soundly asleep.^000000";
    close;
}

lhz_in01,116,45,7    script    Joshua#aya    704,{
    mes "[Joshua]";
    mes "What am I doing here?";
    mes "Waiting for my dream";
    mes "woman to fall into my lap,";
    mes "what else does it look like?";
    next;
    mes "[Joshua]";
    mes "Tall, blond, creamy";
    mes "complexion and smooth";
    mes "skin. That's right. Come";
    mes "right to Joshua, babes.";
    mes "I got my pheremone spray";
    mes "on and I'm ready to cruise~";
    close;
}

lighthalzen,326,249,5    script    Grinnel#zen6    870,{
    mes "[Grinnel]";
    mes "You know the men in";
    mes "black suits? Boy, did";
    mes "I get a scare! They actually";
    mes "tracked me down to ask me";
    mes "all these weird questions!";
    next;
    mes "[Grinnel]";
    mes "They kept wanting to";
    mes "know if I had ever met";
    mes "anyone from the Rekenber";
    mes "Corporation, if I've ever been";
    mes "Uptown, that sort of thing. They";
    mes "really scared the crap out of me.";
    next;
    mes "[Grinnel]";
    mes "Man, living in the";
    mes "slums is such a drag.";
    mes "Not only is life rough,";
    mes "but all sorts of people";
    mes "think they can push you";
    mes "around. I hate Lighthalzen...";
    close;
}

lhz_in03,192,19,3    script    Haggar#zen1    855,{
    mes "[Haggar]";
    mes "Whiskey!";
    mes "I need me some";
    mes "hard liquor now!";
    next;
    mes "[Haggar]";
    mes "Wha--? I didn't";
    mes "order this stinkin'";
    mes "rum! I want a man's";
    mes "drink! Gimme whiskey!";
    close;
}

lhz_in03,193,25,2    script    Bartender#12    61,{
    mes "[Tony]";
    if (Sex == SEX_MALE) {
        mes "Hey man, I know this";
    }
    else {
        mes "Hey lady, I know this";
    }
    mes "joint is a dive, pretty much";
    mes "on the verge of bein' totally";
    mes "ghetto, but we're proud to";
    mes "have the best rum in all of";
    mes "Rune-Midgard. It's true~";
    next;
    mes "[Tony]";
    mes "Just a sip of this";
    mes "beautiful drink and";
    mes "you're on top of the";
    mes "world! But it's best";
    mes "for helpin' yah relax";
    mes "and forget your worries.";
    next;
    mes "[Tony]";
    mes "I don't take to bein'";
    mes "a poet, but I do know";
    mes "this. Our rum has the";
    mes "sweet sweet flavor of";
    mes "loneliness. You really";
    mes "oughta try it when you can.";
    close;
}

lhz_in03,185,20,6    script    Bad Drunk#amano06    869,2,2,{
    mes "[Garry]";
    mes "Hey! Hey you...!";
    mes "D'you wanna, you";
    mes "wanna hear me tell";
    mes "you a joke?! It goes...";
    mes "Um, it goes like this...";
    next;
    mes "[Garry]";
    mes "Hey riddle middle,";
    mes "the cat and th--";
    mes "No! No, damn it!";
    mes "That's a song!";
    mes "No, wait, that's";
    mes "not a song either...";
    close;
}

lhz_in03,186,29,7    script    Bad Drunk#12    869,{
    mes "[Bonse]";
    mes "*Hiccup* I loooove";
    mes "this rum! I caught a cold";
    mes "once and one glass made";
    mes "it go away! 'Course, I slept";
    mes "for a week too, but that don't";
    mes "matter! Pshaw! Science...";
    next;
    mes "[Bonse]";
    mes "Oh, the flavor is just";
    mes "so clean, but it's also";
    mes "got a bit of a kick. I don't";
    mes "know how to describe it.";
    mes "Its the taste of happiness?";
    mes "I'm too drunk to even tell!";
    close;
}

lhz_in02,265,273,6    script    Lab Staff#amano08    865,{
    mes "[Assam]";
    mes "This place is nice";
    mes "and usually pretty quiet.";
    mes "I like to come here after";
    mes "work, have a drink and just";
    mes "chat with the bartender.";
    next;
    mes "[Assam]";
    mes "The rum here is incredibly";
    mes "good too. It might even be";
    mes "the best in the world. I dunno";
    mes "why, but for some reason, its";
    mes "taste reminds me of teamwork~";
    close;
}

lhz_in03,192,93,3    script    City Girl#amano05    862,{
    mes "[Lanko]";
    mes "Oh, I'm only here";
    mes "working as a waitress";
    mes "to help out my father.";
    mes "This job is so tiring, but";
    mes "it's nice to see people so";
    mes "relaxed and having a good time.";
    next;
    mes "[Lanko]";
    mes "When I get some time";
    mes "off, I'm going to explore";
    mes "Lighthalzen and see all that";
    mes "there is to see. But for now,";
    mes "it doesn't look like we've got";
    mes "any real shortage of drunks...";
    close;
}

lhz_in03,189,87,5    script    Drunken Man#amano01    869,{
    mes "[Enku]";
    mes "*Sob* I just got";
    mes "dumped! Yeah, I thought";
    mes "we were gonna get married,";
    mes "but obviously I was wrong!";
    mes "Damn it Sheryline! I loved you!";
    next;
    mes "[Enku]";
    mes "I usually don't care for";
    mes "drinking, especially stuff";
    mes "like gin or rum, but today,";
    mes "this stuff tastes just like";
    mes "my misery. This is all the";
    mes "comfort I need, you hear?!";
    close;
}

lhz_in03,183,82,7    script    Drunken Man#amano02    870,{
    mes "[Linus]";
    mes "After ten years";
    mes "of marriage. My";
    mes "wife divorced me...";
    next;
    mes "[Linus]";
    mes "So I guess there's no";
    mes "place for me but here for";
    mes "now. I don't know what it is,";
    mes "but the rum is really good";
    mes "today. Like, it's the flavor";
    mes "of relaxing, joyous relief~";
    close;
}

lhz_in03,180,83,6    script    Citizen#amano03    86,{
    mes "[Mitchell]";
    mes "You know, everyone";
    mes "is different, but I think";
    mes "humans are similar enough";
    mes "that we can all meaningfully";
    mes "connect on some level, right?";
    next;
    mes "[Mitchell]";
    mes "Sure, a rich person might";
    mes "have different problems than";
    mes "a poor person, but the point";
    mes "is, they've both got problems!";
    mes "Pain, pleasure, sadness, joy.";
    mes "Those link us all together.";
    next;
    mes "[Mitchell]";
    mes "So try not to be picky";
    mes "about who's your pal and";
    mes "who's not. We all need";
    mes "somebody to be with, right?";
    close;
}

lhz_in03,176,85,5    script    Citizen#amano04    869,{
    mes "[Dique]";
    mes "One of the things I look";
    mes "forward to during my day";
    mes "is the drink I enjoy right";
    mes "after work. It's the most";
    mes "relaxing thing in the world.";
    next;
    mes "[Dique]";
    mes "Of course, there's";
    mes "more to life than just";
    mes "hanging out in pubs and";
    mes "bars. The thing is, in my";
    mes "case, pubs and bars are";
    mes "all I happen to need~";
    close;
}

lhz_in03,184,38,3    script    Loudmouth    55,{
    mes "[Loudmouth]";
    mes "Do you know who I am?!";
    mes "Just look at this peg leg.";
    mes "I was in the Comodo War,";
    mes "Ski Troop division! I lost my";
    mes "leg to earn your freedom!";
    next;
    mes "[Loudmouth]";
    mes "H-hey! What's that";
    mes "look for? What, you";
    mes "don't believe me?!";
    close;
}

lhz_in01,173,28,4    script    Guard#01::LhzRekGuard    868,{
    mes "[Guard]";
    mes "This is a";
    mes "restricted area.";
    mes "Please keep clear";
    mes "if you do not have";
    mes "special authorization.";
    mes "Thank you for your cooperating.";
    close;
}

lhz_in01,180,28,4    duplicate(LhzRekGuard)    Guard#03    868

lhz_in01,72,209,5    script    Guide#lt0    862,{
    mes "[Lasoei]";
    mes "Oh phooey.";
    mes "The same customers";
    mes "are always coming in,";
    mes "day after day. Can it";
    mes "get any less exciting?";
    next;
    mes "[Lasoei]";
    mes "Oh...!";
    mes "W-welcome~";
    mes "C-can I help you";
    mes "with anything?";
    close;
}

lhz_in01,72,195,0    script    Guide#lt1    90,{
    mes "[Geonuii]";
    mes "Greetings. This path";
    mes "leads to the Library and";
    mes "the Laboratory. Please be";
    mes "aware that these places";
    mes "are restricted from access";
    mes "by the general public.";
    close;
}

lhz_in01,73,188,0    script    Guide#lt2    862,{
    mes "[Bonnie]";
    mes "Oh no...";
    mes "Where did I put it?";
    close;
}

lhz_in01,35,226,5    script    Rekenber Guard#li01    867,{
    if (isequipped(2241) && isequipped(2243)) {
        mes "[Rekenber Guard]";
        mes "^3355FF(Whoa, it's a member";
        mes "of the staff!)^000000 Good day!";
        close2;
        warp "lhz_in01",37,225;
        end;
    }
    mes "[Rekenber Guard]";
    mes "This is a restricted";
    mes "area! Please show";
    mes "some ID immediately!";
    next;
    if (select("ID?:Cancel") == 1) {
        mes "[Rekenber Guard]";
        mes "I don't know how you";
        mes "adventurers do things in";
        mes "Rune-Midgarts, but over here";
        mes "we have laws about trespassing!";
        close;
    }
    mes "[Rekenber Guard]";
    mes "Unless you have special";
    mes "authorization, nobody is";
    mes "allowed into the Underground";
    mes "Laboratory for security reasons.";
    close;
}

lhz_in01,23,132,3    script    Rekenber Guard#li02    867,5,5,{
OnTouch_:
    if (isequipped(2241) && isequipped(2243)) {
        mes "[Rekenber Guard]";
        mes "Keep your eyes open.";
        mes "I've heard rumors that some";
        mes "adventurers from Rune-Midgarts";
        mes "are trying to sneak into here!";
        mes "I know the security here is";
        mes "pretty much fail sure, but...";
        close;
    }
    else {
        mes "[Rekenber Guard]";
        mes "This area is restricted";
        mes "to the public! Who are you";
        mes "and how did you get in here?!";
        mes "Hey, I need backup right away!";
        close2;
        warp "lhz_in01",33,224;
    }
    end;
}

lhz_in01,217,121,3    script    Repairman#li_01    851,{
    if (isequipped(2241) && isequipped(2243)) {
        mes "[Repairman]";
        mes "No wonder these things";
        mes "break all the time! These";
        mes "machines have been totally";
        mes "abused! Ugh, there's no";
        mes "appreciation for all of this";
        mes "convenient technology...";
        next;
        mes "[Repairman]";
        mes "Yeah, all of this lab";
        mes "equipment is really sensitive,";
        mes "not to mention expensive. If";
        mes "you ever handle this stuff, you";
        mes "need to be extra cautious.";
        close;
    }
    else {
        mes "[Repairman]";
        mes "Hey, you don't work--";
        mes "G-guards! Hurry! There's";
        mes "somebody over here!";
        emotion ET_SURPRISE;
        close2;
        warp "lhz_in01",33,224;
        end;
    }
}

lhz_in01,203,123,3    script    Scientist#li_02    750,{
    if (isequipped(2241) && isequipped(2243)) {
        mes "[Scientist]";
        mes "Alright. Pull one test";
        mes "tube out of the machine,";
        mes "replace the other test";
        mes "tube over here and then";
        mes "clean the first test tube?";
        next;
        mes "[Scientist]";
        mes "Or do I clean the test tube,";
        mes "put it into the machine and";
        mes "then replace the other one?";
        mes "I'm so confused with this";
        mes "procedure! If only I didn't";
        mes "lose the instructions...";
        close;
    }
    mes "[Scientist]";
    mes "Alright. Pull one test";
    mes "tube out of the machine,";
    mes "replace th--hey. You're";
    mes "not Ralphie. Wait. Guaaards!";
    mes "Help me, there's some weirdo!";
    emotion ET_SURPRISE;
    close2;
    warp "lhz_in01",33,224;
    end;
}

lhz_in01,199,137,3    script    Scientist#li_03    865,{
    if (isequipped(2241) && isequipped(2243)) {
        mes "[Scientist]";
        mes "Whoa whoa~!";
        mes "Please! Don't";
        mes "touch anything!";
        mes "I'm dealing with highly";
        mes "volatile chemicals here!";
        close;
    }
    mes "[Scientist]";
    mes "Guards! Hurry,";
    mes "there's someone";
    mes "here, and I think";
    mes "it's one of those crazy";
    mes "stalkers! Why, why me?!";
    emotion ET_SURPRISE;
    close2;
    warp "lhz_in01",33,224;
    end;
}

lhz_in01,46,125,3    script    Rekenber Guard#li03    867,5,5,{
OnTouch_:
    if (isequipped(2241) && isequipped(2243)) {
        mes "[Rekenber Guard]";
        mes "......................";
        next;
        if (select("Nice day, huh?:Cancel") == 1) {
            mes "[Rekenber Guard]";
            mes "...";
            emotion ET_FRET;
            close;
        }
        mes "[Rekenber Guard]";
        mes "...";
        close;
    }
    mes "[Rekenber Guard]";
    mes "...!";
    emotion ET_SURPRISE;
    close2;
    warp "lhz_in01",33,224;
    end;
}

lhz_in01,24,140,3    script    Regenschirm Guard#40    4_M_LGTGUARD,{
    mes "[Regenschirm Guard]";
    if (lhz_sincube > 10 && countitem(2657) > 0) {// Lab_Passport
        mes "Do you wish to";
        mes "go underground?";
        next;
        if (select("Yes","No") == 1) {
            mes "[Regenschirm Guard]";
            mes "Thank you and";
            mes "have a nice day.";
            close2;
            warp "lhz_dun01",149,285;
            end;
        }
        mes "[Regenschirm Guard]";
        mes "Thank you and";
        mes "have a nice day.";
        close;
    }
    mes "May I help you?";
    mes "If you would like to";
    mes "enter, you must first";
    mes "have a Laboratory Permit.";
    mes "Thank you for your cooperation.";
    close;
}


// Lighthalzen Bank Area ------------------------------------------------------

lhz_in02,34,41,1    script    Arthur#zen16    849,{
    mes "[Arthur]";
    mes "The chairs here are";
    mes "so not ergonomic. And";
    mes "they're uncomfortable too!";
    mes "But it's sooo cool inside this";
    mes "bank and I just wanted to get";
    mes "get away from all this heat...";
    close;
}

lhz_in02,28,39,3    script    Helen#zen6    703,{
    mes "[Helen]";
    mes "You know, maybe when";
    mes "I grow up, I'll be a bank";
    mes "clerk. That sounds like a";
    mes "really nice job, don't you";
    mes "think? It's laid back and posh...";
    close;
}

lhz_in02,31,34,3    script    Tadem#zen6    847,{
    mes "[Tadem]";
    mes "I do so enjoy the";
    mes "architectural structure";
    mes "of this bank. It's quite";
    mes "artistic with both classical";
    mes "and modern elements. Would";
    mes "you not agree? Fascinating...";
    close;
}

lhz_in02,31,33,3    script    Gracie#5    863,{
    mes "[Gracie]";
    mes "Oh, it's so comfortable";
    mes "in here~ Though, why are";
    mes "we inside the bank when";
    mes "the bank services aren't even";
    mes "working? Yes, we're standing,";
    mes "but we're doing it in comfort.";
    next;
    mes "[Gracie]";
    mes "In fact, it's so";
    mes "comfortable here,";
    mes "I think I'll refuse to leave.";
    mes "Though, I'm willing to change";
    mes "my mind if you can find a place";
    mes "that's even more comfortable.";
    close;
}

lhz_in02,21,38,7    script    Bank Clerk#1::BankClerk    86,{
    mes "[Bank Clerk]";
    mes "Due to some critical system";
    mes "errors, all of the bank services";
    mes "have been temporarily stopped.";
    mes "We apologize for any inconvenience and appreciate your understanding.";
    close;
}

lhz_in02,21,25,7    duplicate(BankClerk)    Bank Clerk#2    86
lhz_in02,34,22,1    duplicate(BankClerk)    Bank Clerk#3    755

// Lightalzen Prison Area -------------------------------------------------------------

lhz_in02,145,177,0    script    Togii#07    849,{
    mes "[Togii]";
    mes "Oooh yeah...";
    mes "Goes down smooth.";
    mes "Morroc whiskey's the best!";
    mes "^333333*Hiccup*^000000 Whoa, this stuff";
    mes "really works fast! Heh heh~";
    close;
}

lhz_in02,159,198,7    script    Healthy Looking Guy#hol    85,{
    mes "[Healthy Looking Guy]";
    mes "Grrrrrr! Leave me alone!";
    mes "How many times do I have";
    mes "to keep telling you? I've never";
    mes "hoarded item upgrade materials!";
    mes "I swear that I'm innocent!";
    close;
}

lhz_in02,157,201,6    script    Hinkley#06    870,{
    mes "[Hinkley]";
    mes "Meh heh heh...";
    mes "^333333*Hiccup*^000000 Believe";
    mes "it or notsh, I'm...";
    mes "walkin on a... Air...";
    mes "Nevah thought I could";
    mes "b-be sho freee-eeee-eee~";
    next;
    mes "^3355FFThis guy";
    mes "is completely";
    mes "hammered out";
    mes "of his mind!^000000";
    close;
}

lhz_in02,153,206,4    script    Millette#05    853,{
    mes "[Millette]";
    mes "Let me go!";
    mes "Let me GO!!";
    mes "LET ME GO!!!";
    mes "I didn't do nuthin'";
    mes "wrong! I'm innocent!";
    mes "^333333*Hic-Hic-Hiccup...*^000000";
    next;
    mes "[Millette]";
    mes "What's wrong with";
    mes "drinking and singing";
    mes "in the street, huh?";
    mes "Is it a crime to have";
    mes "a beautiful tenor voice?!";
    mes "Get me outta this joint!";
    close;
}

lhz_in02,147,222,3    script    Officer Guo#06::off_guo    85,{
    mes "[Officer Guo]";
    mes "Tell me...!";
    mes "TELL ME...!!";
    mes "Admit you did it!!";
    next;
    mes "[Suspect]";
    mes "Damn it!";
    mes "I keep telling";
    mes "you I'm not guilty!";
    next;
    mes "[Officer Guo]";
    mes "^333333*Sigh...*^000000";
    next;
    mes "[Suspect]";
    mes "You're wasting your";
    mes "time. Just let me go.";
    next;
    mes "[Officer Guo]";
    mes "So...";
    mes "How's your mother?";
    next;
    mes "[Suspect]";
    mes "That's none of";
    mes "your business!";
    mes "She's fine, I guess.";
    next;
    mes "[Officer Guo]";
    mes "When was the last";
    mes "time you've seen her?";
    next;
    mes "[Suspect]";
    mes "I just told you,";
    mes "that's none of";
    mes "your business...!";
    next;
    mes "[Officer Guo]";
    mes "You know, mothers";
    mes "throughout the animal";
    mes "kingdom instinctively";
    mes "care for their young.";
    mes "Humans are no exception.";
    mes "Yours must be worried to death.";
    next;
    mes "[Suspect]";
    mes "...";
    mes "Man...";
    mes "You're starting";
    mes "to weird me out.";
    next;
    mes "[Officer Guo]";
    mes "Funny thing about humans,";
    mes "though. It seems to be their";
    mes "nature to lie, even when they";
    mes "know they'll be caught. But";
    mes "like all animals, they";
    mes "instinctively fear pain...";
    next;
    mes "[Suspect]";
    mes "N-no, no...";
    mes "You gotta be...";
    mes "You're bluffing.";
    mes "Right?";
    next;
    mes "[Officer Guo]";
    mes "NO.";
    mes "You're bluffing.";
    mes "Tell me...!";
    mes "TELL ME...!!";
    mes "Admit you did it!!";
    close;
}

lhz_in02,142,222,6    duplicate(off_guo)    Suspect#6    870

lhz_in01,14,28,3    script    Banquet Staff    109,{
    mes "[Banquet Staff]";
    mes "This Banquet Hall is used";
    mes "to hold events such as dinner";
    mes "parties with partners, clients";
    mes "and other associates, and press";
    mes "conferences. Of course, there's";
    mes "nothing going on right now.";
    next;
    mes "[Banquet Staff]";
    mes "Sometimes peace and quiet";
    mes "is a welcome change of pace,";
    mes "but right now I'm feeling quite";
    mes "bored. I think I would rather";
    mes "be busy than twiddling my";
    mes "thumbs, to tell the truth.";
    close;
}

lhz_in01,43,52,3    script    Luccet#li_party    703,{
    mes "[Luccet]";
    mes "Shhhh! Hey, my brother's";
    mes "''it,'' so I gotta find a place";
    mes "to hide! Wait, would you just";
    mes "stand really still? I could";
    mes "just hide behind you! No?";
    mes "Nuts! Olly olly oxen free!";
    close;
}

lhz_in01,28,33,7    script    Hanccet#li_party    706,{
    mes "[Hanccet]";
    mes "Man... I hate being ''it!''";
    mes "I'm horrible at this game!";
    mes "Alright, okay, if I were my";
    mes "sister Luccet, where would";
    mes "I think I would not look for";
    mes "me? Of course...! The sewers!";
    close;
}

lhz_in01,21,50,7    script    Annette#li_party    91,{
    mes "[Annette]";
    mes "I've heard that the";
    mes "Rekenber Banquet Hall";
    mes "is also used to hold weddings.";
    mes "That must be so wonderful~";
    next;
    mes "[Annette]";
    mes "Even if it is more expensive,";
    mes "I'd want to have my wedding";
    mes "here. Marriage is only once";
    mes "in a lifetime, ideally, so I'd";
    mes "want to make mine the most";
    mes "memorable experience.";
    close;
}

lhz_in01,129,54,1    script    Mereth#erem    869,{
    mes "^3355FF*Shhhhhhzzzz*";
    mes "*Shhhhhhzzzz*^000000";
    next;
    mes "[Mereth]";
    mes "Shhhhh....";
    mes "Aaaaaaaahhh...";
    next;
    mes "^3355FFThe employee turned his";
    mes "head and peered into your";
    mes "eyes through the black mask";
    mes "on his face. Mereth stared";
    mes "wordlessly for a moment and";
    mes "then began to dance a lively,";
    mes "creepily jovial jig.^000000";
    close;
}

lhz_in01,108,53,3    script    #horri    111,{
    mes "^3355FFThis is simply a pile";
    mes "of files, a smattering of";
    mes "books and a family portrait.^000000";
    close;
}

lhz_in01,108,47,3    script    #never    111,{
    mes "^3355FFThis desk is very";
    mes "neat and well organized";
    mes "in comparison to the other";
    mes "desks you've seen in your";
    mes "time. You take a moment to";
    mes "fully marvel at its tidiness.^000000";
    close;
}

lhz_in01,166,55,3    script    #crazy4u    111,{
    mes "^3355FFThis desk has a bookshelf";
    mes "that is crammed with all sorts";
    mes "of books. Out of curiosity, you";
    mes "decide to pick one out.^000000";
    next;
    mes "^3355FFHowever, the book you";
    mes "happen to touch contains";
    mes "an amazing amount of dark";
    mes "power, causing you to drop it.^000000";
    specialeffect EF_CURSEATTACK;
    close;
}

lhz_in01,148,45,3    script    Noama#amano    97,{
    mes "[Noama]";
    mes "Hee hee~!";
    mes "You wanna hear";
    mes "something funny?";
    mes "I heard there's a bar in";
    mes "Prontera where this guy";
    mes "sneaks singles into Jawa--";
    next;
    mes "[Mazwon]";
    mes "Noama...!";
    mes "These machines are";
    mes "acting up again! Get";
    mes "over here right now!";
    next;
    mes "[Noama]";
    mes "What?!";
    mes "Stop bugging me,";
    mes "I didn't do anything!";
    close;
}

lhz_in01,147,40,1    script    Mazwon#minus1    828,{
    mes "[Mazwon]";
    mes "Crap. Crap! Crap";
    mes "crap crap crap crap!";
    mes "These desk machines aren't";
    mes "supposed to work like this!";
    next;
    mes "[Mazwon]";
    mes "Noama...!";
    mes "These machines are";
    mes "acting up again! Get";
    mes "over here right now!";
    next;
    mes "[Noama]";
    mes "What?!";
    mes "Stop bugging me,";
    mes "I didn't do anything!";
    close;
}

lhz_in01,157,47,1    script    Mareth#seram    797,{
    mes "[Mareth]";
    mes "Yoo hoo hoo~";
    mes "Oh, how I love";
    mes "love love chocolate!";
    emotion ET_THROB;
    next;
    mes "[Mareth]";
    mes "Eat it up...";
    mes "Or just melt it.";
    mes "Slather it all over me.";
    mes "Booyah. New life aspiration.";
    close;
}

lhz_in01,164,45,3    script    Eiya#iaiai    91,{
    mes "[Eiya]";
    mes "Jorje seems so cranky";
    mes "recently. He's usually";
    mes "more laid back than this.";
    mes "Oh well, I hope that he";
    mes "feels better.";
    next;
    mes "[Eiya]";
    mes "Ooh, would you like";
    mes "to look at my miniature";
    mes "doll collection? I love";
    mes "collecting cute dolls!";
    close;
}

lhz_in01,135,57,3    script    Blackboard#li    111,{
    mes "^3355FFYou found a blackboard";
    mes "filled with scribbling. You";
    mes "can only read some of the";
    mes "messages that have been";
    mes "quickly scrawled on it.^000000";
    next;
    mes "''Make sure everything";
    mes "is complete by XX 00.''";
    mes "- Jorje";
    next;
    mes "Late Fee: 59, 990 zeny";
    next;
    mes "''I want to have''";
    mes "- Ellette";
    mes "''I want $$$ too!''";
    mes "- Enoz";
    mes "''How about @@@?''";
    mes "- Ellette";
    next;
    mes "''I wanna buy [#@$].''";
    mes "- Ninjose";
    mes "''Go buy it!''";
    mes "- Senyu";
    mes "''Working hard and buying hard";
    mes "is the best employee attitude.''";
    mes "- Mazwon";
    close;
}

lhz_in03,100,18,3    script    Rocky#li_house    81,{
    if (rand(1,2) == 1) {
        mes "[Rocky]";
        mes "Woof woof!";
        close;
    }
    mes "[Rocky]";
    mes "Grrrrrrr...";
    close;
}

lhz_in03,130,41,5    script    Jay#li_house    706,{
    mes "[Jay]";
    mes "My mommy and daddy";
    mes "always come home late.";
    mes "So I eat dinner alone.";
    mes "All by myself. Everyday.";
    next;
    mes "[Jay]";
    mes "Food doesn't taste as";
    mes "good when you're not";
    mes "eating with anybody.";
    mes "Maybe I'm just lonely.";
    close;
}

lhz_in03,129,22,7    script    Housemaid Jane#li_house1    850,{
    mes "[Housemaid Jane]";
    mes "This house is enormous...";
    mes "It's clearly much too big";
    mes "for a regularly sized family.";
    mes "And it takes me forever to";
    mes "make sure that it stays clean!";
    next;
    mes "[Housemaid Jane]";
    mes "It's not easy keeping";
    mes "things neat and tidy when";
    mes "you're responsible for acres";
    mes "of indoor living space. Being";
    mes "a maid can be pretty hard...";
    close;
}

lhz_in03,124,117,1    script    Housemaid Brenda#li    74,{
    mes "[Housemaid Brenda]";
    mes "I better dust extra";
    mes "gently around this vase.";
    mes "It's worth ten million zeny";
    mes "and if it were to-- No. No!";
    mes "I'm not even going to think it!";
    close;
}

lighthalzen,159,222,1    script    Rekenber Employee#li    109,{
    mes "[Benatuth]";
    mes "Down there, the repairman";
    mes "is just finishing maintenance";
    mes "on our chairman's private";
    mes "Airship. Can you imagine";
    mes "having one of those of your";
    mes "very own to fly around in?";
    next;
    mes "[Benatuth]";
    mes "Yeah, the chairman of";
    mes "the Rekenber Corporation...";
    mes "He's a really powerful person.";
    mes "It's almost scary what he can";
    mes "do with his money, you know?";
    close;
}

lighthalzen,162,304,7    script    Rekenber Guard Drew#li    868,{
    mes "[Rekenber Guard Drew]";
    mes "Dude, check it out~";
    mes "Official glossy photos";
    mes "of the Kafra Ladies. Now...";
    mes "With 20% more garter belts!";
    emotion ET_DELIGHT;
    next;
    mes "[Rekenber Guard Tan]";
    mes "So they're all wearing";
    mes "garter belts in these?";
    mes "Whoa, that means they";
    mes "even got the glasses chick";
    mes "to wear 'em too? That's the";
    mes "best news I've heard all day!";
    emotion ET_HUK, getnpcid(0, "Rekenber Guard Tan#li");
    next;
    mes "[Rekenber Guard Drew]";
    mes "Okay man, you know these";
    mes "are limited edition collector's";
    mes "items, so each one is worth";
    mes "300,000 zeny. I mean, I have";
    mes "an extra set, but I don't know";
    mes "if you'd wanna buy them off--";
    next;
    mes "[Rekenber Guard Tan]";
    mes "I'll take them all.";
    mes "Wait, all of them except";
    mes "for that young kid. Just the";
    mes "idea of having her glamour";
    mes "photo around strikes me as...";
    mes "Yeah. Yeah, it's no good.";
    close;
}

lighthalzen,163,306,3    script    Rekenber Guard Tan#li    867,{
    mes "[Rekenber Guard Tan]";
    mes "Whoa, whoa. Now this...";
    mes "This is art. The lighting,";
    mes "the angle, the... the...";
    mes "subject matter. Oh yes.";
    emotion ET_PROFUSELY_SWEAT;
    next;
    mes "[Rekenber Guard Drew]";
    mes "Man, these officially licensed";
    mes "Kafra Lady glossies... They're";
    mes "worth every zeny we paid. Say";
    mes "goodbye Swimsuit Calendar,";
    mes "and hellooooo Kafra Leilah~";
    next;
    mes "[Rekenber Guard Tan]";
    mes "Leilah? Oh, you mean";
    mes "the glasses chick? Dude...";
    mes "Dude. She's my favorite too!";
    close;
}

lighthalzen,70,227,4    script    Delna#li_reken    102,{
    mes "[Delna]";
    mes "Sometimes the simple";
    mes "pleasures can give you";
    mes "the most happiness. For me,";
    mes "going outside and basking in";
    mes "the sun is the greatest thing~";
    next;
    mes "[Delna]";
    mes "Yes, sunbathing in a quiet";
    mes "and relaxing place can be";
    mes "so refreshing. And if you're";
    mes "careful about not getting a";
    mes "sunburn or a tan, a little sun";
    mes "can be really good for you.";
    close;
}

lhz_in02,289,277,3    script    Martial Artist#1    753,{
    mes "[Martial Artist]";
    mes "Curses...";
    mes "I've come to the";
    mes "wrong place to seek";
    mes "out a challenge. No";
    mes "one here is really all";
    mes "that mighty or competitive!";
    next;
    mes "[Martial Artist]";
    mes "This whole city thinks";
    mes "it can buy power and safety";
    mes "with money. They don't know";
    mes "the value of a nice, friendly";
    mes "brawl. Hopefully, I'll find a";
    mes "rival around here soon...";
    close;
}

lighthalzen,107,107,3    script    Kosit#zen1    869,{
    mes "[Kosit]";
    mes "This city might have";
    mes "more guards and rules";
    mes "than other places, but";
    mes "I still don't know if it's";
    mes "really safe to live here.";
    next;
    mes "[Kosit]";
    mes "I mean, the reason we have";
    mes "these rules is because of all";
    mes "the unruly gangsters that can";
    mes "sometimes get into the city.";
    mes "I mean, it's relatively peaceful and all. But these rules...";
    next;
    mes "[Kosit]";
    mes "It's good to be safe,";
    mes "but I don't know if it's";
    mes "a good idea to sacrifice";
    mes "our freedoms or standard";
    mes "of living, you know?";
    close;
}

lhz_in03,32,99,3    script    Sopheap#zen1    863,{
    mes "[Sopheap]";
    mes "Oh, you youngsters.";
    mes "Always traveling around";
    mes "and having adventures and";
    mes "fighting monsters. I certainly";
    mes "had my fill of excitement back";
    mes "when I was your age, long ago.";
    next;
    mes "[Sopheap]";
    mes "Sure, I miss doing all";
    mes "of that, but now I'm content";
    mes "with just relaxing and resting.";
    mes "Still, there are a lot of old folk who refuse to sit still like this~";
    close;
}

lhz_in03,25,105,5    script    Gopal#zen4    869,{
    mes "[Gopal]";
    mes "Granny may be happy";
    mes "just sitting around and";
    mes "enjoying the peaceful life,";
    mes "but I'm not! I'm too young";
    mes "to just lay down and let";
    mes "these days just pass by!";
    next;
    mes "[Gopal]";
    mes "I wanna make something";
    mes "of myself. Maybe someday,";
    mes "I'll found a company as big";
    mes "as the Rekenber Corporation!";
    close;
}

lighthalzen,176,65,5    script    Kimmy#zen3    862,{
    mes "[Kimmy]";
    mes "Unlike most places,";
    mes "Lighthalzen has many";
    mes "beautiful clothing and";
    mes "accessory shops. This";
    mes "place is heaven to a";
    mes "trendsetter like me~!";
    next;
    mes "[Kimmy]";
    mes "I don't know if you";
    mes "adventurers are interested";
    mes "in fashion, but you can trash";
    mes "your old clothes and get some";
    mes "new, unique and trendy gear";
    mes "over here in Lighthalzen~";
    close;
}

lighthalzen,364,282,3    script    Bodger#zen5    870,{
    mes "[Bodger]";
    mes "Another hungry day...";
    mes "I don't have any money";
    mes "and even if I did, there's";
    mes "no place that sells food";
    mes "I'd actually eat. Oh, man.";
    mes "I'm barely living as it is.";
    next;
    mes "[Bodger]";
    mes "I hear that the people";
    mes "who live Uptown eat totally";
    mes "delicious, gourmet food eight";
    mes "times a day! Hopefully it's just an exaggeration. 'Cuz if it";
    mes "wasn't, I'd be so mad...";
    close;
}

lhz_in03,239,38,3    script    Avetis#zen10    849,{
    mes "[Avetis]";
    mes "A-ack...";
    mes "^333333*Cough cough*^000000";
    mes "Would you give me";
    mes "some m-medicine?!";
    mes "^333333*Cough cough haack*^000000";
    mes "Sweet Christmas, it hurts...";
    next;
    mes "[Avetis]";
    mes "I sk-skipped work";
    mes "because I've been too";
    mes "sick t-to go. ^333333*Cough*^000000";
    mes "But now I don't have";
    mes "the money to ^333333*Haack*^000000";
    mes "buy med-medicine... ";
    close;
}

lhz_in02,267,25,4    script    Diana#npc    747,{
    mes "[Diana]";
    mes "Oh wow, that weapon";
    mes "is fantastic! But I'm sure";
    mes "that it must be really";
    mes "expensive. Huh...";
    next;
    mes "[Shop Assistant]";
    mes "Ma'am, are you talking";
    mes "about this Stiletto? You";
    mes "certainly have an eye for";
    mes "quality weapons. If you";
    mes "don't mind me asking,";
    mes "where are you from?";
    next;
    mes "[Diana]";
    mes "Oh, I was born";
    mes "and raised in Morroc.";
    next;
    mes "[Shop Assistant]";
    mes "Ah yes, I've heard many";
    mes "good things about that town.";
    mes "You've certainly proven that";
    mes "people from Morroc truly have";
    mes "good taste. Now, this Stiletto";
    mes "is a steal at 39,800 zeny...";
    next;
    emotion ET_HUK;
    mes "[Diana]";
    mes "Huh...?!";
    mes "That's ridiculous!";
    mes "Never mind that, let";
    mes "me take a look at that";
    mes "Gladius in the corner.";
    next;
    mes "[Shop Assistant]";
    mes "The Gladius?";
    mes "Ah, that would be";
    mes "39,800 zeny, ma'am.";
    next;
    mes "[Diana]";
    mes "Oh, that's a really";
    mes "good price. I'll take it!";
    next;
    mes "[Shop Assistant]";
    mes "Yes, this replica really";
    mes "does look just like an";
    mes "actual Gladius, does it";
    mes "not? Although not a true";
    mes "weapon, it's quite capable of";
    mes "opening the toughest envelopes.";
    next;
    mes "[Diana]";
    mes "...";
    mes "......";
    mes "I take that back.";
    mes "This shop really sucks.";
    close;
}

lhz_in02,267,22,1    script    Shop Assistant#cobo    91,{
    mes "[Shop Assistant]";
    mes "Welcome to our";
    mes "store where we offer";
    mes "many unique products that";
    mes "you can't find anywhere else.";
    next;
    mes "[Shop Assistant]";
    mes "However, shopping is only available to our members. There's an annual";
    mes "membership fee that's waived when you spend a certain amount every";
    mes "month in our store. If you invite your friends, you'll receive spe--";
    next;
    mes "[" + strcharinfo(0) + "]";
    mes "N-no thank you!";
    mes "I'm not interested!";
    close;
}

lighthalzen,192,63,4    script    Sergei#zen1    92,{
    mes "[Sergei]";
    mes "You know, there's an";
    mes "interesting story about";
    mes "the axe that's hanging";
    mes "over there. Would you";
    mes "like me to tell you?";
    next;
    if (select("Sure.:No, thanks.") == 1) {
        mes "[Sergei]";
        mes "This previous owner of";
        mes "this Weapon Shop was";
        mes "a convicted serial killer.";
        mes "Each night, he'd take that";
        mes "axe and cruelly murder";
        mes "beautiful ladies like me.";
        next;
        mes "[Sergei]";
        mes "When he was finally";
        mes "caught, they beheaded";
        mes "him with his own axe.";
        mes "Since then, they say that";
        mes "his ghost still lingers and";
        mes "sharpens this axe at night.";
        next;
        mes "[Sergei]";
        mes "Just thinking about";
        mes "it gives me goosebumps!";
        mes "And I'm supposed to work";
        mes "here! It's so creepy!";
        close;
    }
    mes "[Sergei]";
    mes "Oh, how disappointing~";
    mes "It's the perfect story for";
    mes "the season. Well, now that";
    mes "I think about it, that story is";
    mes "actually pretty creepy...";
    close;
}

lighthalzen,258,223,3    script    Srinivas#zen4    866,{
    mes "[Srinivas]";
    mes "Those rundown buildings";
    mes "in the slums are an eyesore";
    mes "that offend the entire city!";
    mes "I just wish they would wreck";
    mes "them down. What do I care";
    mes "about the poor and needy?";
    close;
}

lighthalzen,77,203,3    script    Victor Perfecto#zen9    869,{
    mes "[Victor Perfecto]";
    mes "I've heard that the";
    mes "Rekenber Corporation";
    mes "actually created the";
    mes "environment in Lighthalzen";
    mes "through artificial means.";
    next;
    mes "[Victor Perfecto]";
    mes "It seems like it'd take";
    mes "a lot of investment, but";
    mes "artificially creating an";
    mes "environment isn't impossible";
    mes "with the means available to";
    mes "the Rekenber Corporation.";
    next;
    mes "[Victor Perfecto]";
    mes "^333333*Sigh...*^000000";
    mes "Still, it's pretty";
    mes "depressing to think";
    mes "that the beauty of nature";
    mes "can be manmade and";
    mes "equated to zeny, you know?";
    close;
}

lighthalzen,40,107,4    script    Vergil#zen4    869,{
    mes "[Vergil]";
    mes "The weather is so";
    mes "nice today, like always.";
    mes "I just want to ditch work,";
    mes "run outside and work out.";
    next;
    switch(select("Where do you want to go?:But shouldn't you go to work?:Have you heard about the serial killer?")) {
    case 1:
        mes "[Vergil]";
        mes "Well, those guys in";
        mes "black suits, not to mention";
        mes "the ruffians that manage to";
        mes "invade town, sometimes sort";
        mes "of make it kind of unsafe to";
        mes "go out all by yourself.";
        next;
        mes "[Vergil]";
        mes "But me and a buddy are";
        mes "planning to head to the";
        mes "Al De Baran Turbo Track";
        mes "one of these days. Boy,";
        mes "the last time we went,";
        mes "he wasted a lot of zeny.";
        next;
        mes "[Vergil]";
        mes "He actually won some";
        mes "kind of potion as a prize";
        mes "and let me have it. I drank";
        mes "it and it made me move really";
        mes "slowly. Now what kind of prize";
        mes "is that supposed to be?!";
        next;
        mes "[Vergil]";
        mes "I think my buddy";
        mes "was totally scammed.";
        mes "That, or I was totally";
        mes "tricked by him to drink it.";
        mes "How they came up with such a ridiculous idea for a prize!";
        close;
    case 2:
        mes "[Vergil]";
        mes "Wha--?! I didn't say";
        mes "I was going to ditch work,";
        mes "I just said I wanted to!";
        mes "But just to spite you, maybe";
        mes "just maybe, I won't go today!";
        next;
        mes "[Vergil]";
        mes "Then again, I don't";
        mes "think I can slack on";
        mes "this project. Curses...";
        mes "The weekend certainly";
        mes "doesn't come fast enough!";
        close;
    case 3:
        mes "[Vergil]";
        mes "What, you mean that";
        mes "axe murderer from a long";
        mes "time ago? Well, I heard a";
        mes "rumor that it actually wasn't";
        mes "like that. Let's see, how";
        mes "did the story go?";
        next;
        mes "[Vergil]";
        mes "I heard that some hat";
        mes "maker, the one who makes";
        mes "the Smokie Hat, accidentally";
        mes "made a Person Headgear";
        mes "instead of, like, a hat made";
        mes "of monsters. Don't ask me how.";
        next;
        mes "[Vergil]";
        mes "Yeah, I think relatives";
        mes "of that Airship Captain...";
        mes "They were totally made into";
        mes "a hat on accident. Supposedly,";
        mes "it looks like a Reindeer Head,";
        mes "but now that's just too weird.";
        close;
    }
}

lhz_in01,144,53,3    script    Jorje#zero    98,1,1,{
OnTouch_:
    switch(rand(1,3)) {
    case 1:
        mes "[Jorje]";
        mes "Arrrgh, I don't";
        mes "have any time for";
        mes "talking! I'm in the";
        mes "middle of an important";
        mes "task! H-hold on a second!";
        close;
    case 2:
        mes "[Jorje]";
        mes "D-don't come any";
        mes "closer! Anyone who";
        mes "comes near me might";
        mes "just screw me up! Back off!";
        close;
    case 3:
        mes "[Jorje]";
        mes "Oh man...";
        mes "I've been working so";
        mes "hard and haven't taken";
        mes "any breaks. I think I'll";
        mes "reward myself and buy";
        mes "something like maybe--";
        next;
        mes "[Jorje]";
        mes "No! No, I'm not";
        mes "gonna buy anything!";
        mes "I've got my future wife";
        mes "to think about! Must...";
        mes "Save... More... Money!";
        close;
    }
    end;
}

lhz_in01,139,48,7    script    Leimi#mimir    73,{
    mes "[Leimi]";
    mes "...";
    mes "......";
    next;
    mes "[Leimi]";
    mes "Oh...!";
    mes "Good heavens!";
    mes "Um, may I help you?";
    emotion ET_HUK;
    if (BaseJob == Job_Assassin) {
        if (Sex == SEX_MALE) {
            next;
            mes "[Leimi]";
            mes "Oh, you're an Assassin!";
            mes "Oh, you boys are soooo cute!";
            mes "And so cool and so mysterious all at the same time! I love you!";
        }
        else {
            next;
            mes "[Leimi]";
            mes "An Assassin...?";
            mes "Oh, you wouldn't happen";
            mes "to know any Assassin boys";
            mes "that might be single, do you?";
            mes "Oh-my-god, they're hunky-hot~";
        }
    }
    close;
}

lhz_in01,138,47,0    script    #mimir_camera    -1,2,2,{
OnTouch_:
    if (BaseJob == Job_Assassin) {
        if (Sex == SEX_MALE) {
            mes "^3355FF*Click*^000000";
            next;
            mes "["+strcharinfo(0)+"]";
            mes "What the...?";
            mes "That sound. Did...";
            mes "Did someone just";
            mes "take my picture?";
            close;
        }
    }
    end;
}

lhz_in02,36,274,4    script    Cool Event Staff#Saera    831,{
    mes "[Saera]";
    mes "Welcome to the";
    mes "temporary headquarters";
    mes "of Cool Event Corporation.";
    mes "How may I help you today?";
    next;
    switch(select("Temporary headquarters?:Voting:No, thanks.")) {
    case 1:
        mes "[Saera]";
        mes "Our headquarters building";
        mes "is currently undergoing";
        mes "reconstruction, so we are";
        mes "basing our operations in";
        mes "this place for the meantime.";
        close;
    case 2:
        if (lhz_boss < 17) {
            mes "[Saera]";
            mes "Currently, Kafra Corporation";
            mes "and Cool Event Corp are working";
            mes "on a collaborative program that";
            mes "will provide direct teleport";
            mes "services to dungeons.";
            next;
            mes "[Saera]";
            mes "Due to technical issues,";
            mes "both companies cannot provide";
            mes "teleport services to the same";
            mes "dungeon. Therefore, we will be";
            mes "selecting our valued customers to choose the company they want.";
            next;
            mes "[Saera]";
            mes "Only a limited number of";
            mes "voters will be chosen, so";
            mes "you can check your voting";
            mes "eligibility at the headquarters";
            mes "of both participating companies. Thank you for your patronage~";
            close;
        }
        else {
            mes "[Saera]";
            mes "Currently, Kafra Corporation";
            mes "and Cool Event Corp are working";
            mes "on a collaborative program that";
            mes "will provide direct teleport";
            mes "services to dungeons.";
            next;
            mes "[Saera]";
            mes "Due to technical issues,";
            mes "both companies cannot provide";
            mes "teleport services to the same";
            mes "dungeon. Therefore, we will be";
            mes "selecting a number of valued customers to vote for their choice.";
            next;
            mes "[Saera]";
            mes "I've just reviewed your";
            mes "information and would like";
            mes "to inform you that you are";
            mes "indeed eligible to vote.";
            mes "Your participation in this";
            mes "election is much appreciated.";
            next;
            mes "[Saera]";
            mes "Remember that the";
            mes "election polls can be";
            mes "found in either Prontera";
            mes "or Juno. Thank you very much.";
            close;
        }
    case 3:
        mes "[Saera]";
        mes "Thank you.";
        mes "Have a good day.";
        close;
    }
}

lhz_in02,40,280,6    script    Event Planner    833,{
    mes "[Jellarin]";
    mes "I don't like this.";
    mes "But I don't like that";
    mes "idea either. What will";
    mes "I do for a new event, eh?";
    next;
    mes "[Jellarin]";
    mes "I need something";
    mes "major, something that'll";
    mes "really shake up the world,";
    mes "something epochal, but what?";
    mes "Hey, do you have any ideas?";
    close;
}

lhz_in02,110,286,5    script    Cool Event Manager    853,{
    mes "[Baoto]";
    mes "Hmmm...";
    mes "The employees seem";
    mes "to be having too much";
    mes "fun amongst themselves";
    mes "recently. This does not";
    mes "bode well at all...";
    next;
    mes "[Baoto]";
    mes "It looks like I'm";
    mes "just going to have to";
    mes "start cracking that whip";
    mes "more often and much";
    mes "harder. Ha ha ha ha!";
    close;
}

lhz_in02,36,284,0    script    Cool Event Staff#Cesuna    874,{
    mes "[Cesuna]";
    mes "Ack! I'm totally";
    mes "swamped with all this";
    mes "work! But I don't wanna";
    mes "do any of it. That's it!";
    mes "I totally need a break.";
    next;
    mes "[Cesuna]";
    mes "^333333*Sigh...*^000000";
    mes "I wonder if Saera";
    mes "would ever consider";
    mes "going out with me?";
    mes "That would be nice~";
    close;
}

/*
lhz_in02,19,274,2    script    Maintenance Guy#lhz    851,{
    mes "[Kudiuu]";
    mes "Holy...!";
    mes "Will this place";
    mes "ever get cleaned up?!";
    mes "^333333*Cough cough*^000000 There's";
    mes "so much dust here, it's";
    mes "almost a health hazard!";
    close;
}
*/

lighthalzen,337,296,3    script    Rekenber Employee#li_2    868,{
    if (hg_tre > 54) {
        mes "[Rekenber Employee]";
        mes "Greetings. As part of our";
        mes "effort to relieve the poor,";
        mes "Rekenber is providing job";
        mes "opportunities targeted for";
        mes "citizens of the slum areas.";
        next;
        mes "[Rekenber Employee]";
        mes "You can choose to work";
        mes "from home, or undergo a";
        mes "little bit of training for more";
        mes "professional positions. This";
        mes "is a great chance to make a";
        mes "difference... and some money~";
        emotion ET_BEST;
        close;
    }
}

lhz_in01,221,131,7    script    Scientist#li_01    865,{
    if (isequipped(2241) && isequipped(2243)) {
        if (hg_tre > 54) {
            mes "[A Scientist]";
            mes "What happened? All the machines are ruined and the research report are gone! The history of Regenschirm has been hacked!";
            close;
        }
        else {
            mes "[Scientist]";
            mes "It takes so long for";
            mes "this device to process";
            mes "all the data and give me";
            mes "the results. Still, the wait";
            mes "heightens my anticipation...";
            close;
        }
    }
    else {
        mes "[Scientist]";
        mes "What?! Guards!";
        mes "Hurry, there's an";
        mes "intruder right here!";
        emotion ET_SURPRISE;
        close2;
        warp "lhz_in01",33,224;
        end;
    }
}

Edited by JulioCF
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